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Scalable Game Design

Our main goal is to bring computer science to middle schools with the ultimate aim of developing a larger IT workforce. Our approach called Scalable Game Design uniquely balances educational and motivational concerns... To read more [pdf]

NIH Award

National Institutes of Health, "SBIR Phase II: A Collective Simulation Framework for Health Science Education", March 5, 2007 - March 1, 2009, Alexander Repenning (Principal Investigator), collaborators: University of Colorado, Harvard Graduate School of Education, and the Drexel University College of Medicine [Press Release].

Case Study: Game Design with AgentSheets

Adolescent Game Designers Using AgentSheets, The Imagination Platform, by Mark Willoughby [pdf]

Mobility Agents

Customizable agents for helping persons with cognitive disabilities use public transportation. View our brochure of Mobilty Agents (pdf)

Mr. Vetro: the simulated human being

Interactive educational distributed simulations for human physiology. Mr. Vetro's organs (such as heart and lungs) are distributed on handheld computers and control a central simulation that calculates his vital signs. View our brochure of Mr. Vetro and the C5 project (pdf).

Making Mojo

From Personality Agents to interactive demos, modifiable simulations to virtual game worlds, AgentSheets creates a user interface that captivates people and draws them into a new relationship with technology. View our brochure of AgentSheets for wireless devices (pdf).

The Pragmatic Web

Download our slides describing our vision on how to use Multimodal, End-User Programmable Agents to bridge the gap between existing and relevant information on the Web.

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