Forest_Fire_basic
Simulation Properties.
Drought – probability a healthy tree catches fire when next to a burning tree.
Burn\_time – number of cycles a tree burns after catching fire before burning out.
Design_density – approximate density of trees created when populating a world
To populate a world, use shift-hand tool on the monitor. Use shift-hand tool on a tree to change its state.
Data | |
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Created: | September 26, 2019 |
Edit Time: | 128 Minutes |
Played: | 360 |
Agent: | 3 |
Rules: | 16 |
Methods: | 11 |
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Simulation Properties.
Drought – probability a healthy tree catches fire when next to a burning tree.
Burn\_time – number of cycles a tree burns after catching fire before burning out.
Design_density – approximate density of trees created when populating a world
To populate a world, use shift-hand tool on the monitor. Use shift-hand tool on a tree to change its state.
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Design